{{#vardefine:class|0}}{{#vardefine:sd-color-0|0,255,144}}{{#vardefine:sd-color-1|0,255,0}}{{#vardefine:sd-color-2|200,255,0}}{{#vardefine:sd-color-3|255,200,0}}{{#vardefine:sd-color-4|255,100,0}}{{#vardefine:sd-color-5|255,0,0}}{{#vardefine:sd-color-e0|0,255,200}}{{#vardefine:sd-color-e1|0,255,255}}{{#vardefine:sd-color-e2|0,144,255}}{{#vardefine:sd-color-e3|100,0,255}}{{#vardefine:sd-color-e4|255,0,255}}{{#vardefine:sd-color-e5|255,0,144}}{{#vardefine:part|padding-left: 0.4rem; flex-grow: 1; font-size: 0.8rem; letter-spacing: 0.1rem}}{{#vardefine:subpart|font-size: 1.7rem; line-height: 1.5em}}
生存难度
CLASS {{#explode:{{#var:class}}|e|1}}
CLASS {{#explode:{{#var:class}}|e|1}}
逃脱指数: 0/5
极易逃脱
极易逃脱
环境指数: 0/5
无环境危害
无环境危害
实体指数: 0/5
无敌对实体
无敌对实体
==New Class Format== This is a new system for assigning classes to levels! You can use it as the banner for your level pages! Some would say the current SD system is ineffective. The values are quite subjective and difficult to compare across levels effectively. Adequately customizing classes requires an unreasonable amount of work, and dozens of templates have to be made. So here, we have a new system, that is far more consistent and merges all the classes into a single easy-to-use template: ===Parameters=== Note: The class number is calculated automatically by getting the average of the 3 parts' values and rounding it to the nearest whole number. *
type - Determines the type of the class; regular or enigmatic. Enigmatic lets you rate different types of hazards, instead of different properties of the level. Set as e for enigmatic. Default: regular * level - Determines the level name displayed on the template. Formatting is any string of text. Default: disabled; set this parameter to enable this section of the template * p1 - The first part's value. Formatting is any whole number 0-5. Default: 0 :* p1-title - The first part's title. Formatting is any string of text. Default (regular / enigmatic): Exit / Beta (β) :* p1-text - The first part's description text. Formatting is any string of text. Default depends on the type and p1 parameters. * p2 - The second part's value. Formatting is any whole number 0-5. Default: 0 :* p2-title - The second part's title. Formatting is any string of text. Default (regular / enigmatic): Environment / Gamma (γ) :* p2-text - The second part's description text. Formatting is any string of text. Default depends on the type and p2 parameters. * p3 - The third part's value. Formatting is any whole number 0-5. Default: 0 :* p3-title - The third part's title. Formatting is any string of text. Default (regular / enigmatic): Entities / Psi (ψ) :* p3-text - The third part's description text. Formatting is any string of text. Default depends on the type and p1 parameters. 